United Federation of Planets (SFC)

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Myriad Universes: United Federation of Planets
United Federation of Planets
UFP Seal (SFAGame)

UFP Seal (SFAGame)
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The United Federation of Planets was comprised of hundreds of regional governments controlling thousands of planets across a large spectrum of space. The Federation was one of only a few major political units that included several races (Humans, Vulcans, Orions, Andorians, Rigelians, Alpha Centaurians, Cygnans, etc.) on the ruling council. Two dozen other races were established as affiliate members. Colonies and bases were established on around a thousand other planets. Most ships had a domination of one particular race with about 10% of the crew being a mixture of other races.

Humans were the dominant race in the Federation, as they provided more than 70% of Star Fleet personnel and were key players in every phase of its operations. Humans were regarded as the most militaristic, but not the most warlike, of the member races in the Federation.

The Federation was probably the most idealistic of all the empires, and was more interested in scientific exploration than conquering the galaxy. Unfortunately political situations almost always ensure hostilities with one or more of their neighbors. Federation ships never attacked without warning, and while the Federation fought wars with all of the bordering races, it never started one. The Federation eventually negotiated boundaries with all of its neighbors and never sought to expand them militarily.

Federation ships were well balanced, with strong hulls and powerful weapons that were most effectively used in delivering large amounts of damage to an enemy ship in a short period of time. Numerous high-quality phasers, along with slow-charging but powerful photon torpedoes, were standard on most ships.

Economically, the Federation was the most aggressive race in known space. Federation merchant ships were found almost everywhere during peacetime, and the Neutral Zones between the Federation and its neighbors abounded with Federation colonies that had been set up within the strict letter of the relevant treaties. The Federation considered "peace" to include free access to the markets and ports of all other races. Since the Federation had the strongest economy, it had the most money with which to buy things, the most production capacity with which to build things, and the Federation tended to dominate the galactic economy.[1]


Notes and References

  1. Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.