Starfleet Operations Manual (Decipher)

From Trekipedia
Jump to: navigation, search
Starfleet Operations Manual

Series Star Trek Roleplaying Game
Published May 2003
"Let's see what's out there..." — Picard to Riker, Encounter at Farpoint

Welcome to Starfleet!

You are the best the Galaxy has to offer: the men, women, and aliens of Starfleet. With The Starfleet Operations Manual, you have the wisdom of more than two centuries of five-year missions distilled into one place. Your Star Trek Roleplaying Game characters can use the guidelines, hints, and rules in this sourcebook to keep their starships flying smoothly, to meet challenges on their own terms, and to outwit the most devious Romulans — or the most cunning Narrators!

The Starfleet Operations Manual includes:

  • Over fifty new professional abilities for starship officer characters, 10 new advancement packages, and three new development packages, including the phaser control officer
  • Eight new Federation member species suitable for Starfleet player characters, from the sensual Deltans to the gruff Tellarites
  • Twenty-six new pieces of proven Starfleet technology, including rocket boots, psychotricorders, and the fearsome tetryon pulse launcher
  • Ten Starfleet ships of the line covering over 200 years of Federation history, all with full Star Trek RPG statistics
Image Gallery

Kenneth Hite

Development and Editing
Matthew Colville, Ross A. Isaacs, Christian Moore

Additional Research
Christian Moore

Line Developer, Star Trek RPG
Jess Heinig

Creative Direction
Christian Moore, Owen Seylor

Bill Maxwell

Product Development, Paramount
John van Citters

Visual Creative Direction
Dan Burns

Art Direction
Jesse Cassem, Jeannie Glover and George Vasilakos

Jeannie Glover and George Vasilakos

Original Art
C. Brent Ferguson and David Pipgras