Difference between revisions of "R.I.S. Hawk (SFC)"
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[[Category:Library|Hawk, R.I.S. (SFC)]] | [[Category:Library|Hawk, R.I.S. (SFC)]] | ||
[[Category:Ships & Vehicles|Hawk, R.I.S. (SFC)]] | [[Category:Ships & Vehicles|Hawk, R.I.S. (SFC)]] | ||
− | [[Category:Romulan | + | [[Category:Romulan Vessels|Hawk, R.I.S. (SFC)]] |
[[Category:Games|Hawk, R.I.S. (SFC)]] | [[Category:Games|Hawk, R.I.S. (SFC)]] | ||
[[Category:Video Games|Hawk, R.I.S. (SFC)]] | [[Category:Video Games|Hawk, R.I.S. (SFC)]] | ||
[[Category:SFC Timeline|Hawk, R.I.S. (SFC)]] | [[Category:SFC Timeline|Hawk, R.I.S. (SFC)]] |
Latest revision as of 06:35, 23 September 2023
The Romulan Imperial Ship Hawk was a D-6RGB class (KRGB) commando battlecruiser, obtained from the Klingon Empire circa 2263 as a D-6R class (KR) battlecruiser. The ship was refit to D-6RB (KRB) specifications circa 2276, then to D-6RG (KRG) specifications circa 2277, and to D-6RGB (KRGB) specifications circa 2278.[1]
D-6 class vessels
SFC Timeline
I.K.V. Abomination • I.K.V. Anarchy • R.I.S. Annihilation • I.K.V. Atropos • I.K.V. Barbarous • I.K.V. Bloodsheder • I.K.V. Brutality • I.K.V. Carnage • I.K.V. Cataclysm • I.K.V. Cloudburst • I.K.V. Conquest • I.K.V. Desecration • I.K.V. Desolation • I.K.V. Despicable • I.K.V. Destruction • I.K.V. Devastation • I.K.V. Furious • I.K.V. Gnasher • I.K.V. Hailstone • I.K.V. Havoc • R.I.S. Hawk • R.I.S. Kestrel • I.K.V. Krueger • I.K.V. Lawmaker • I.K.V. Lightning • I.K.V. Malicious • I.K.V. Massacre • I.K.V. Murderous • I.K.V. Obliterator • R.I.S. Patrician • I.K.V. Pillage • I.K.V. Plague • I.K.V. Plunder • R.I.S. Praetorian • R.I.S. Proconsul • R.I.S. Retaliation • R.I.S. Retribution • I.K.V. Revenge • I.K.V. Savagery • R.I.S. Senatarian • R.I.S. Shrike • I.K.V. Sorrowmaker • I.K.V. Stormcloud • I.K.V. Thunderbolt • I.K.V. Thundermaker • I.K.V. Troublemaker • I.K.V. Turbulent • I.K.V. Virulent • I.K.V. Widowmaker
Notes and References
- ↑ Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.