TOS Core Game Book (LUG)
Where the Klingons are evil.
The colors are pure.
And the characters are legendary...
Prepare to launch at warp speed into the heart of the greatest science fiction universe ever created — the original Star Trek television series. This is the Star Trek Roleplaying Game, a game of swashbuckling adventures, parallel histories, and saving the universe every week. You and your friends can take on those mythic roles aboard the U.S.S. Enterprise at the height of its five-year mission, or you can explore strange new worlds with characters of your own creation. Stride the sands of Vulcan, duel with alien intruders at the edge of the galaxy, stun Klingon agents with your trusty phaser, and marvel at the wonders of new life and new civilizations. The Star Trek Core Game Book gives you all the tools you need to re-visit these legendary voyages. So grab your phaser, take the helm, and set your course for the second star to the right.
This 288 page, full-color book includes:
- A history and timeline of the Federation, with a map of Federation space and its neighbors in 2269, with location guides to Starfleet ships.
- 6 starbases, 17 planets, 11 alien races (not only the Klingons and Romulans, but the Gorn, the Medusans, the Horta, and the Tholians), 10 creatures (including the Denebian Slime Devils and Tribbles), and Klingon and Romulan supporting cast.
- The complete Icon System rules, including over 50 skills and over 80 custom traits, 7 species Templates, and 8 Starfleet Overlays to build your character — and 7 ready-to-play, but fully-customizable, archetypes.
- Dozens of weapons and items of Star Trek technology, with 18 fully-statted ships (and a complete diagram of a Constitution-class starship and its bridge), plus complete rules for ship-to-ship combat.
- Scientific (and dramatic) guides for designing planets, new life, and new civilizations, along with a random planet generator.
- Tons of great ideas and advice for narrating your own Star Trek RPG episodes, including episode seeds, a complete starting adventure with ready-to-play characters, and a new frontier sector of Federation space.
The Danurian Factor
Beginning a tour of duty in the Sicondor Sector, a mostly unexplored area of space close to Klingon territory, the U.S.S Yorktown arrives at Sicon Prime and the Federation outpost Glenconner. There they discover that the colonists they were supposed to transport to Sicon III have disappeared, along with all other outpost personnel. The outpost is in ruins. Tracking the signature of a Klingon vessel back to Sicon III they receive faint life readings from the planet below. Some register as Klingon, but some are definitely Human.
Through subtle investigation, the characters can discover the Danurians and their Klingon advisors living in an underground city. They learn that the Danurians have kidnapped all the people of the outpost in an attempt to keep other humans from settling nearby. The Danurians have no prior experience with the Federation, but they've been raised with stories of Human resentment of their gifts.
The leader of the Danurians is found murdered and blame falls on the Crew, who must face a trial and prove themselves innocent. Depending on the choices made, the characters may forge a tentative peace agreement with the Danurians or provoke what will become a nasty border war.
Astrometrics | |
Chronology | LUG Timeline; |
Culture | |
Education | |
Food | |
People | |
Politics | |
Science & Technology | |
Ships & Vehicles | |
Xenology | |
Miscellaneous |
Design
Christian Moore, Ross Isaacs, Kenneth Hite, Steven S. Long
Development
Kenneth Hite
Star Trek Line Developer
Kenneth Hite
Icon System Design
Christian Moore, Steven S. Long with Kenneth Hite, Ross Isaacs
Authors
James L. Cambias (Space, New Life, Menagerie, and New Civilizations),
Jackie Cassada and Nicky Rea (To Boldly Go, Where No Man Has Gone Before), Kenneth Hite (passim), Robin D. Laws (Federation, Starfleet, fictional vignettes), Steven S. Long (Character Creation, Characteristics, Action, Rewards, Starships, Starship Combat), S. John Ross (Constructing an Episode), John Snead (Starship Locations, Technology)
Editing
Janice Sellers
Additional Project-Specific Contributions
Christian Moore
Proofreading
Janice Sellers, Bruce Harlick
Product Development, Paramount (and Continued Spiritual Guidance)
Chip Carter
Proofreading and Fact Checking
Bill Maxwell
Additional Design, Development, and Contributions
Steve Bishop, Bill Bridges, Richard E. Dansky, Matthew Grau, Andrew Greenberg, Daniel Greenberg, Danny Landers, Tim O'Brien, Owen Seyler, Tammie Webb
Graphic Design
Anthony N. Vayos
Layout
Bruce Harlick, Sheila Ralston, Alvaro Riet
Art Direction
Anthony N. Vayos, Matt Colville
Original Art
Randy Asplund (ships), Joe Corroney (creatures), Gordon Purcell (archetypes and adventure), Walter Velez (Yorktown crew)
Maps and Schematics
Charles Ryan, Kenneth Hite
Bridge Diagram Courtesy of
Star Trek: The Magazine