Nexus Issue 4 (Magazine)
Published by | Task Force Games |
Released | January-February 1983 |
Advertising |
Jardine crawled out of his lifeboat, his head still reeling from the impact of the landing. "Guess I better check out this vacation paradise," he said aloud.
It was the start of 1983 and Nexus #4 had just been released. It focused on the "The Savage Jungle" which combines Ultra Warrior and Survival to create a new solitaire game.
Of course there was the Star Fleet Universe section. This issue had SSDs of Q-ships and provided a scenario to fly them in. Richard Kerr also let people know how how to assemble their Kzinti ships.
There was an article with modifications for Starfire and a piece of fiction set in that universe. You would find reviews of Berserker, "recent" American Civil War games, Norway 1940, Soldier King, Cradle of Civilization, Traitor, and Axis and Allies. There was also a look at the "new" Hayden Software line of games for the Apple II+. Fitting in with the opening article, the closing article focused on solitaire gaming.
Credits
Publisher: Allen D. Eldridge
Editor: Mike Joslyn
Associate Editor: R. Vance Buck
Associate Editor/Star Fleet Universe: Stephen V. Cole
Contributing Editors: Rick Buck, Ken Hart
Advertising Manager: Rick Buck
Circulation Manager: Lucretia Perritt
Art in This Issue
Cover — Steven S. Crompton
Page 7 — Ken Caroli
Pages 2, 5, 13, 17, 18, 26, 27, 30, and 33 — Bill Keith Jr.
Pages 19-22 — Richard Kerr
Page 29 — Rex Lehmann
Star Fleet Universe
- The Next Frontier
- Star Fleet Universe Questions and Answers
- Destruction of the Wolfpack: A Q-Ship Scenario
- Standardized Starbase Rules
- Assault on a Starbase (Revisited): A Scenario
503.0 Assault on a Starbase (Revisited)
by the Committee
With the advent of fighters, pseudo-fighters, and minefields, the often practiced but seldom conducted assualt on an enemy starbase became a drastically different operation. This scenario depicts the situation as it was faced by fleet commanders during the closing phases of the First General War.
Related Data
504.0 Destruction of the Wolfpack
A group of pirates would operate in a given area until they had attracted the attention of the authorities. At that point, the pirates would either leave for greener pastures or be caught by the enemy fleet. This deadly guessing game was complicated by various factors. The loss of a freighter now and then would not pay for a month's operating cost of a heavy cruiser; however, if too many incidents of piracy were reported, insurance rates would reach prohibitive levels.
The inclusion of an occassional Q-ship in a convoy served as an indirect deterent; but when a major pirate group was reported in the sector, fleet control would often create a "special" convoy and send it directly to the last known location of the pirates. On some occasions, however, the bait found itself in a trap, as more pirates than expected arrived with the intention of destroying the police force's supply of Q-ships.