The Way of Kolinahr (LUG)

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The Way of Kolinahr
Cover

Cover
Series Star Trek: The Next Generation Roleplaying Game
Released Dec 1998
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A violent history
An ancient tradition
An enigmatic people

Vulcan, Hot, volcanic, unforgiving. Home to the one of the pillars of the United Federation of Planets — the Vulcan people. From the Fire Piains to the provinces of Kir and Raal, join us on a tour of this ancient and fascinating world. Climb inio the foothills below Mount Seleya or walk the streets of Vulcana Regar. Buy a Vulcan lute in the Grand Bazaar of Shirkahr or sample some plomeek soup from a street vendor’s cart in far-off Ta’vistar. When you are ready, prepare to begin your training for the most arduous personal journey of all-the attainment of the fabled Kolinahr discipline — as you atiempt to banish all emotion.

The Way of Kolinahr includes detailed information on Vulcan history, society and culture, providing the most comprehensive look to date at this fascinating world and its people. Play a Vulcan Ambassador or a Vulcan Master of the Jarok Sect of logic. Debate the finer points of multi-phasic particles at the Vulcan Science Institute. Wrestle a sehlat in the hills above Rammat. Learn to use the lirpa and ahn-woon at the Vulcan Institute of Defensive Arts. The splendors of the planet Vulcan await you.

The Way of Kolinahr opens up a multitude of new opportunities for ST: TNG RPG players and Narrators alike. An indispensable resource on the planet Vulcan and its people, The Way of Kolinahr provides all the tools necessary to design and run entire Vulcan episodes and series. It includes:

  • Guidelines for creating and playing Vulcan characters, complete with numerous new templates, overlays, and background histories.
  • A detailed look at the planet Vulcan, its history, politics, and ongoing role within the United Federation of Planets.
  • In-depth treatments on the Vulcan philosophical schools and their impact on the development of the planet and its people.
  • Comprehensive write-ups on the ancient Vulcan psionic disciplines, including many new psionic talents and abilities for characters.
  • New Vulcan technology and psionic devices, supporting cast characters, locations for players to visit, information on running extended Vulcan series, and more!
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Credits

Authors
Kenneth A. Hite, Ross A. Isaacs, Evan Jamieson, Steve Long, Christian Moore, Ree Soesbee, Gareth Michael Skarka, John Snead, John Wick

Development
Kenneth A. Hite

Additional Development & Contributions
Christian Moore, Ross Isaacs

Editing
Janice Sellers

Star Trek: The Next Generation Line Developer
Ross A. Isaacs

Graphic Design
Anthony Vayos

Art Direction
Christian Moore, Anthony Vayos, Ryan Moore

Original Art
John Bridges, Steve Bryant, Jim Crabtree, Paul Daly, Mark Forrer, Bryan Gibson, John Grigni, Pia Guerra, Craig Skaggs

Layout
Alvaro Riet

Product Development, Paramount
Paul Ruditis

Proofreading and Fact Checking
Bill Maxwell