Captain's Log Issue 1 (Magazine)

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Captain's Log #1
Cover

Cover
Published by Task Force Games
Released 1983
Advertising
SFU Timeline
(Star Fleet Universe Games)


Objective Juggernaut

by Christopher Allen

SL1.0 Objective Juggernaut

by Christopher Allen

This scenario recreates the final battle of the Juggernaut, as told in the story included in this issue. The Juggernaut was originally designed as a colony ship. The crew and colonists were carried in stasis while the computer brain of the ship was programmed to defend it against any threat. An accident of unknown circumstances killed the crew and colonists; the computer brain was perverted from a mission of defending against any threat to one of seeking out challenging opponents.

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SL2.0 Admiral Kumerian's Last Battle

by Mike Thompson

Admiral Kumerian escaped from the "cavalry” with his hide and part of his dreadnought (the boom). Driven mad by the defeat, and the "treachery" of the Lyrans (who would not stay around to be blasted into scrap iron), Kumerian stubbornly refused to leave the fleeing boom. Alliance forces closed in.

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SL3.0 The Tholian Pinwheel

by Stephen V. Cole

In Y167, Wing Commander Secthane of the Tholian 3rd Patrol Squadron was routinely patrolling the Klingon border and contemplating his impending transfer to a desk job. The patrol was to be anything but routine, however, as Ardak Kumerian stormed over the border, leading the 2nd Fighting Division of the Klingon Fleet's Tholian Frontier Harassment Squadron from hjs D6 Battlecruiser Destruction.

Unable to outrun the Klingons (who had surrounded the Tholians out of sensor range), Secthane had a flash of tactical genius and ordered his ships to form the first "Tholian Pinwheel." This later became a standard Tholian tactic when confronted with superior forces.

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SL4.0 Diplomatic Immunity

by Greg Holland

In Y163 Fleet Captain Phillip Kosnett, in command of the Command Cruiser Kongo, was responsible for transporting 50 delegates to a Federation conference. The purpose of the meeting was to take decisive action against planets that were allowing Orion pirates to operate from their territory or were trading with the outlaws. The Orions were tipped off by sympathetic (and greedy) businessmen and sought to disrupt the conference by killing the delegates or destroying the Kongo.

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SL5.0 The Death Probe

by Darryl Bing

The alarm goes out from a highly populated region of the empire. An unknown "something" is destroying planets. It might be extra-galactic, or an enemy secret weapon. Considering the power of this monster, an entire fleet is sent out to destroy it.

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SL6.0 The Pirate Fleet

by Stephen Brinich

The Orion Pirates continued their brazen attacks against isolated bases. In Y166 they attacked the Zeta Omicron sector station.

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SL7.0 The Cassini Incident

by Stephen Holland

In Y155, tension on the Federation-Klingon border was increasing and war was imminent. The Federation Tug Cassini was transporting supplies to an outpost station when attacked by the Klingon frigate Khedive. The Klingons knew that if the ship escaped, carrying word of the violation of Federation territory, it could be the spark that would ignite a major war. On the other hand, if the tug could be destroyed, the Klingon captain would be decorated and possibly promoted, and the balance of power on the border altered ever so slightly.

The supplies carried by the Cassini were not particularly crucial or secret, but the general disruption of frontier trade and transport is a standard tactic when planning offensive operations.

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The Anarchist

by David Solomon

In Y170 the Klingon D-7 battlecruiser Anarchist was captured relatively intact by Hydran forces after its crew mutinied. The Hydrans decided to convert this ship to their technology and use it as one of their own. There was no intent to use it in a deceptive operation, as the Klingons could probably identify the ship, and it was not markedly superior to Hydran ships. The conversion was merely to create a propaganda coup by turning a Klingon weapon against its former masters.


SL8.0 The Cradle

The Klingons knew that the Anarchist was being converted for use against them and sought to destroy or recapture it before this could be done.


SL9.0 Combined Arms

The Hydrans attached the Anarchist to one of their operational frontier squadrons. During this period (Y170-Y171), it engaged in several battles, of which this one was typical.

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SL10.0 Hijacked!

by Stephen G. Wilcox

In Y166 the Federation Fleet Tug Gailiei was carrying a Starliner pod filled with high-ranking Federation diplomats to one of the innumerable trade conferences. The Orion pirates decided to try to capture the ship and hold the diplomats hostage for the return of jailed pirates. This time, however, the Orions had been able to smuggle not just one or two spies on board, but 24 highly trained terrorists.

During the journey to the conference site, a lone Orion raider attacked the Galilei. During the attack, the terrorists attempted to take over the ship.

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The Usurper

by Mike Thompson

In Y116 a Kzinti Duke (known to non-Kzintis as "Cat with Favorable Stars") decided that he was the most qualified successor to the patriarchal throne. The fact that the current patriarch was still very much alive was only a technicality. The Usurper began a campaign to place himself on the throne.

SL11.0 The Assassin

The Patriarch, through his wide-ranging spy system, had learned of the plans of the Usurper. He dispatched a strike cruiser from his home fleet (under an officer he knew he could trust) to destroy the Usurper before rebel forces could gather.

The captain of the Loyalist cruiser was told (in his seal­ed orders) that a Loyalist spy was on board the Usurper's flagship and prepared to assassinate him on command.

When the Loyalist cruiser arrived at the Usurper's home system, he noted the presence of yet another ship. The Feudal Lord commanding this frigate was neutral (he had arrived to discuss the possibility of joining the Usurper but had made no commitment yet).

SL12.0 Gathering Forces

The Usurper sent out word to Feudal Lords that he thought he could trust to meet him at a small, uninhabited moon. There he would accept their loyalty oaths and the combined fleet would proceed to the capital.

The Patriarch again gained word of the meeting and sent a strike force to the meeting. As the Rebel and Loyalist forces prepared for battle, neither could be sure about the loyalties of the Feudal Lords who were arriving.

SL13.0 Battle for the Throne

Finally the Usurper met the Patriarch in mortal combat—to the winner belongs the throne!

SL14.0 Death of the Usurper

The Usurper finally lost against the Patriarch, and barely escaped with a few of his ships. Pursued by the Patriarch's forces, the Usurper fled toward the certain death of the unknown WYN Star Cluster.

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SL15.0 Intruder Alert!

by Lyle Zoerman

While on routine patrol, an unknown being of quasi-energy penetrates your ship and begins destroying it bit by bit. Your crew must analyze the monster and capture it.

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SL16.0 The Fleet of the Moment

by Jonathan D. Schuster

In the early years of the General War, the large number of warships constantly on patrol made it hard for the Orion Pirates to maintain business as usual.

A prime example of this occurred in Y172, when an Orion raiding force, returning from Kzinti territory to their base, found themselves between Federation and Klingon squadrons preparing for a battle.

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SL17.0 Miner Smuggling

by Jeffrey L. Moore

In Y180 non-Klingon slaves successfully mutinied on the mining planet K't'tothos IV. They offered an immense bribe to the Orion Pirates to transport them to Federation territory. While the former slaves had no money, they did have the secret of the DERFACS fire control system since they had produced and shaped the crystals that operated it. The slaves reasoned, and the Orions agreed, that the Federation would pay handsomely for this information. The slaves would receive the greatest reward—their freedom and well-paying jobs in Federation technology labs.

The Orions loaded the 300 surviving slaves into two Slaver class transports and headed for the border. A squadron of Klingon ISF gunboats set out to intercept them.

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SL18.0 Who Invited the Romulans?

by Evan Tingley

In Y157 a small incident on the Gorn-Federation border (the first contact between those two races) almost touch­ed off a major war. The two races, however, quickly realiz­ed that they were a great deal alike in their desire to avoid conflict (although radically different physically). Still suspicious of each other, delegations of the two races agreed to meet in a neutral area (an asteroid belt) to discuss the situation. It was agreed that only Starliner Pods would approach the meeting site. The Romulans (mortal enemies of both the Federation and the Gorns) sought to prevent the meeting, or better yet, leave both parties feeling they had been betrayed.

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SL19.0 Surprise Package

by John C. Pini

In Y166 the Federation Destroyer Kublai returned from a secret mission to a Gorn starbase, where it was modified to fire two Plasma-G torpedoes instead of its original four photons. Posted to the Klingon border, Kublai intercepted a Klingon D-6 harassing shipping in the neutral zone and ordered it to stand clear. The Klingon ship turned instead to the attack, and found itself dealing with unexpected trouble.

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SL20.0 The Battle of Blackfoot Pass

by John C. Pini

The Federation-Klingon border is long and includes many interesting features. One of the less noticed was a dense asteroid field (stretching for a hundred parsecs or more, and giving astronomers fits in trying to determine its origin). As this field was considered impassable to both sides, it was only lightly patrolled.

The Orion Pirates, however, had found a narrow "pass" (actually more of a tunnel) through the belt. Named for Free Trader Samuel Blackfoot (who retired on what the Pirates paid him for his discovery), the pass was often used to smuggle goods across the border.

In Y183, however, the Klingons captured an Orion Pirate and discovered maps of the unknown pass. A small task force was formed and sent through the pass on a raiding mission that disrupted Federation shipping throughout the entire sector. The Federation was mystified by the sud­den appearance, and disappearance, of the Klingon force. Another Pirate, however, noted the return passage of the raiders and (knowing that their smuggling route was now blocked at the other end) cashed in the "secret" by in­forming the Federation. The next raiding group that ap­peared met a Federation force head-on in the pass.

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SL21.0 Starhunt

by Scott Abel

In Y165, an Orion Pirate ship surprised and captured a Federation freighter carrying a prototype for an improved fire control system. The Pirates did not know what they had, but the Federation knew that they had to get it back. The only ship available to pursue the pirate was a lone police ship.

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SL22.0 The Kaufman Retrograde

by Ken Kaufman

More a classroom exercise than a battle tactic, the Kauf­man Retrograde Maneuver operates on the premise that a force of five Federation cruisers, moving backwards and concentrating the fire of their photon torpedoes in narrow salvoes, cannot be defeated.

The theory, which has been proven correct more often than not, is based on the unique characteristic of photon torpedoes—they do not lose power with range. The Kaufman Retrograde assumes that by moving at a speed of 10-20 (in reverse) no enemy ship can generate enough speed to overhaul the Federation force. Any ship trying will even­tually be destroyed by the massed fires of the Federation ships. The entire Federation force concentrates its fire on a single target each turn; all ships fire their weapons in narrow salvoes. (They are not required to do this.) Prox­imity photons are used if the range is appropriate.

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SL23.0 Treasure Ship

by Mike Thompson

Trade with the WYN Star Cluster (which bordered Klingon, Kzinti, and Lyran territory) was conducted by robot freighters passing through the radiation zone. The crafty WYN were not above sending the return ships out into areas within reach of two of their neighbors. When that happened, both races would attempt to grab the freighter.

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SL24.0 ...And Settle Their Hash

by Stephen V. Cole (as "Ardak Kumerian")

During the Fourth Klingon-Kzinti War, the Kzinti introduc­ed a special version of the frigate design intended to bom­bard enemy fleets with cruise drones from a considerable distance. This tactic worked well enough until that fateful day in Y161 when three drone-frigates, launching cruise drones at a Klingon fleet five million kilometers away, were surprised by a fast detachment sent out to "settle ” the score.

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