Gorn freighter (SFC)
Gorn freighters were first introduced in 2250, and came in several variants.
The FQS-type was a small Q-ship. It featured a crew complement of 60, a capacity of two shuttlecraft, ten cargo modules, two transporters, two tractor beam emitters, and it was armed with a single Type-F plasma torpedo launcher, two banks of Type-2 phasers, and one bank of Type-3 phasers. The FQL-type was a large Q-ship. It featured a crew complement of 120, a capacity of two shuttlecraft, 20 cargo modules, three transporters, three tractor beam emitters, and it was armed with two Type-F plasma torpedo launchers, and six banks of Type-1 phasers.
The FSPh-type was a small, phaser-armed freighter. It featured a crew complement of 80, a capacity of one shuttlecraft, 25 cargo modules, and one transporter, and it was armed two banks of Type-2 phasers. The FLPh-type was a large, phaser-armed freighter. It featured a crew complement of 120, a capacity of one shuttlecraft, 50 cargo modules, one transporter, and one tractor beam emitter, and it was armed five banks of Type-2 phasers and one bank of Type-3 phasers.
The FSPL-type was a small, plasma torpedo-armed freighter. It featured a crew complement of 80, a capacity of one shuttlecraft, 25 cargo modules, and one transporter, and it was armed one Type-G plasma torpedo tube and one bank of Type-2 phasers. The FLPL-type was a large, plasma torpedo-armed freighter. It featured a crew complement of 120, a capacity of one shuttlecraft, 25 cargo modules, and one transporter, and it was armed two Type-F plasma torpedo tubes, three banks of Type-2 phasers, and one bank of Type-3 phasers. [1]
Gorn freighter class vessels
SFC Timeline
C.G.S. Cave Finder • C.G.S. Cave Fire • C.G.S. Cave Protector • C.G.S. Clan Provider • C.G.S. Dragon Honor • C.G.S. Dragon's Destiny • C.G.S. Father of War • C.G.S. Fearless Dragon • C.G.S. Footfall • C.G.S. Strong Heart • C.G.S. Thunderfoot • C.G.S. Track of Heavy Foot
Notes and References
- ↑ Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.