Tactical Warp Era (SFU)
From Trekipedia
Y62 to Y78
Y62
- The United Federation of Planets launches the first cruiser capable of tactical warp;[1] it is also the first ship not under the command of any specific planet. The ship is a converted sublight cruiser, and includes the first tractor beam capable of use while at warp.[2]
- Other empires also develop tactical warp drive over the next several years, although the Romulan Star Empire does not do so[1] remaining limited to non-tactical warp until the Treaty of Smarba in 2559, putting them at a significant disadvantage.[2]
- Developed in conjunction with tactical warp drive, the transporter enters service in the Federation. All Federation ships refit with tactical warp have their heavy weapons replaced with photon torpedoes.[2]
- The Second Gorn-Romulan War begins.[1]
Y63
- The Klingon Empire converts the first of their sublight D-3 class cruisers to use tactical warp drive and disruptors.[2]
Y65
- Drones are first used in combat. The Klingon Empire and the Kzinti deploy their drones simultaneously in an outgrowth of tactical warp technology.[2]
- Carnivon forces reach the WYN Cluster, having driven a wedge between the Lyrans and Kzinti, and having occupied several of their border systems. The Kzinti and Lyrans will not regain direct contact until 2506.[2]
Y66
- The Gorn develop tactical warp drive,[1] but their ships are still armed with sublight weapons. The Romulans, however, while not yet having developed tactical warp, have instead developed weapons systems capable of targeting ships moving at warp. The conflict between the Gorn and the Paravians escalates sharply, distracting the Gorn from pressing their advantage against the Romulans.[2]
- Incidents erput along the Hydran-Klingon border. The Klingons want settlement rights on oxygen-nitrogen worlds in Hydran territory, while the Hydrans want the same for methane worlds within Klingon space,[1] but neither is willing to tolerate a foreign presence within their territory.[2]
Y67
- The Gorn conduct raids on numerous Romulan research facilities, halting the development of tactical warp technology.[1] The research is further hindered by the system of Great Houses in Romulan society; each house conducts its own independent research, unwilling to cooperate with rival houses, and some going so far as to sabotage the progress of their rivals. The situation is complicated by a particularly weak Emperor, Ruvellus, who is unable to force the houses to cooperate. In less than two years, Ruvellus appointed seven Praetors, as powerful houses moved to depose — or assassinate — any praetor controlled by another house.[2]
Y68
- Ruvellus appoints his eighth and final praetor.[2]
- The Gorn win the Second Gorn-Romulan War,[1] freeing the Gorn to focus on the Paravians. With ships recently upgraded with tactical warp and advanced weapons, the Gorn quickly destroy virtually every unrefitted Paravian ship.[2]
- The Second Hydran-Lyran War begins.[1]
Y70
- The Paravians deploy tactical warp drive and advanced weaponry, bringing parity in their conflict with the Gorn once more.[2]
Y71
- The United Federation of Planets forms the United Star Fleet. Member planets begin to disband their "national" fleets,[1] all composed of older, non-tactical warp ships, in favor of Star Fleet, which exclusively fields newer ships with tactical warp, phasers, and photon torpedoes. A cornerstone of Federation cohesiveness, Star Fleet makes the national fleets obsolete. A limited number of ships remain in service as system defense vessels, upgraded with tactical warp and advanced weaponry. In fact, several member planets remain wary of one another, unsure of whether other species would come to their aid in a crisis. While there will never be a Federation civil war, there are moments in which tensions over trade and other matters reach high levels.[2]
- The Second Hydran-Lyran War ends when improved Hydran weapons give them a decisive advantage.[1]
Y72
Y73
- The Hydrans attack the Klingons. They do not have a formal alliance with the Kzinti, who are still at war with the Klingons, but are considered co-belligerents. The Klingons are hard-pressed to fight a war on two fronts, and the Hydran nova cannon is of particular concern for the Klingons.[1]
Y75
Map of the Alpha Octant, Y75 (GPD2020)
- A badly outnumbered Klingon fleet is defeated along the Hydran front, and the Klingons agree to a settlement granting the Hydrans trade concessions and settlement rights to several methane-atmosphere planets within the Klingon Empire. The Kzinti are enraged when the Hydrans not only end their war against the Klingons, but sell war materiel to the Klingons, who launch a renewed offensive on the Kzinti front.[1]
Y76
- The Klingon Empire, expanding their territory to the Galactic Rim, encounters the Vudar, and later absorb them into the Empire under special semi-autonomous conditions. Only the Vudar can survive in the radiation zones along the Rim for extended periods, as their home system was located there. At the same time, Klingon explorers contact the Romulans, reporting that their lower level of technology makes them ripe for conquest. Several Klingon ships raid Romulan territory, and Romulan ale becomes an in-demand trophy in the Klingon fleet. The Romulans remain uncertain of the origin of their newest adversary.[2]
Y78
- Based on lessons learned from the war with the Hydrans, the Klingon Empire launches the D-4 class cruiser, the first class designed to include tactical warp, rather than having it added in a refit. The Hydrans and Kzinti soon follow suit with similar new ship designs.[2]
Notes and References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Olsen, Timothy D. and Mark Costello. Prime Directive: The Star Fleet Universe Role-Playing Game. SFB Universe created by Stephen V. Cole. Cover by David Menehan. Back Cover by David Martin. Logo art by Michael Winterbauer. Interior art by Greg Breault, Dan Carroll, Brent Ferguson, Darla Hallmark, David Martin, and Jim McGonigle. Computer art and maps by Stephen V. Cole. Task Force Games. 1993.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Thompson, Jonathan M. Prime Directive: Roleplaying in the Star Fleet Universe, d20 Edition. Additonal material by Stephen V. Cole, Gary Plana, Matthew Francois, Loren Knight, and Alex Chabot. Edited by Steven P. Petrick, Ken Burnside, and Leanna M. Cole. Cover by Eric Lofgren. Illustrations by Alvin Belflower and Dale McKee. Computer graphics by Ted Geibel, Ken Burnside, and Steven V. Cole. Deck plans by Nick Blank. Some background elements originally created for the first edition of Prime Directive by Timothy D. Olsen and Mark Costello. Developed by Ken Burnside, Andrew Palmer, John Hall, and Doug E. Lampert. Amarillo Design Bureau, Inc. 2 November 2005.