Difference between revisions of "Lyran Star Empire (SFC)"

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The Lyran Star Empire was a matriarchal society controlled by the [[Lyrans (SFC)|Lyrans]], with a distinctly feudal government consisting of 21 counties, each ruled by a count. Four of the 21 counties were "duchies" each ruled by a duke, who in turn governed four of the remaining counties in addition to the duchy. The 21st county was ruled by the King–Emperor.
 
The Lyran Star Empire was a matriarchal society controlled by the [[Lyrans (SFC)|Lyrans]], with a distinctly feudal government consisting of 21 counties, each ruled by a count. Four of the 21 counties were "duchies" each ruled by a duke, who in turn governed four of the remaining counties in addition to the duchy. The 21st county was ruled by the King–Emperor.
  
Each county controlled and paid the cost of maintaining a portion of the fleet. Each station along the border was controlled by the local county, and the duchies controlled the starbases. There was a good deal of conflict within the Lyran Empire, which kept the race as a whole from dominating a much larger area of the galaxy.
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Each county controlled and paid the cost of maintaining a portion of the fleet. Each station along the border was controlled by the local county, and the duchies controlled the starbases. There was a good deal of conflict within the Lyran Empire, which kept the race as a whole from dominating a much larger area of the [[Milky Way galaxy (SFC)|galaxy]].
  
 
Lyran ships were fast and bristling with weapons, but were generally underpowered. Lyrans relied heavily on the use of disruptors for their medium range weapons, as well as a powerful but short range weapon called an Expanding Sphere Generator, which was used as both a defensive weapon, sweeping away enemy missiles and fighters, and as an offensive weapon, allowing the Lyran ship to ram its target.<ref name="SFCGame"/>
 
Lyran ships were fast and bristling with weapons, but were generally underpowered. Lyrans relied heavily on the use of disruptors for their medium range weapons, as well as a powerful but short range weapon called an Expanding Sphere Generator, which was used as both a defensive weapon, sweeping away enemy missiles and fighters, and as an offensive weapon, allowing the Lyran ship to ram its target.<ref name="SFCGame"/>

Latest revision as of 06:52, 21 September 2023

Myriad Universes: Lyrans
Lyran Star Empire
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(Starfleet Command Games)


The Lyran Star Empire was a matriarchal society controlled by the Lyrans, with a distinctly feudal government consisting of 21 counties, each ruled by a count. Four of the 21 counties were "duchies" each ruled by a duke, who in turn governed four of the remaining counties in addition to the duchy. The 21st county was ruled by the King–Emperor.

Each county controlled and paid the cost of maintaining a portion of the fleet. Each station along the border was controlled by the local county, and the duchies controlled the starbases. There was a good deal of conflict within the Lyran Empire, which kept the race as a whole from dominating a much larger area of the galaxy.

Lyran ships were fast and bristling with weapons, but were generally underpowered. Lyrans relied heavily on the use of disruptors for their medium range weapons, as well as a powerful but short range weapon called an Expanding Sphere Generator, which was used as both a defensive weapon, sweeping away enemy missiles and fighters, and as an offensive weapon, allowing the Lyran ship to ram its target.[1]

Homeworld (Royal–Imperial Province)
Red Claw Duchy
  • Black Stripe County
  • Pelt Hunter County
  • Golden Fang County
  • Predator County
Far Stars Duchy
  • Doom Star County
  • Blood Star County
  • Night Star County
  • Dark Storm County
Enemy's Blood Duchy
  • White Stripe County
  • Hidden Dagger County
  • Bloody Claw County
  • Dark Star County
Foremost Duchy
  • Apex County
  • Silver Moon County
  • Black Claw County
  • Night Roar County


Notes and References

  1. Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.