Euromastyx class (SFC)

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Euromastyx class
Euromastyx class (SFC2)

Euromastyx class (SFC2)
Commissioned 2250
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SFC Timeline
(Starfleet Command Games)


The Gorn Confederation Euromastyx class cruiser saw service in the mid-23rd century and into the early 24th century; a number of variants were produced from the start, including the light cruiser (CL), light commando cruiser (COM), heavy cruiser (CA), and command cruiser (CC), all sharing a basic spaceframe and introduced in 2250.

The CL had a crew complement of 320, carried up to twelve shuttlecraft, had four science labs, two transporters, and a single tractor beam emitter, and was armed with Type-G plasma torpedoes and Type-1 phasers. The COM variant was largely identical, but had a crew complement of 380, only two science labs and five transporters in order to deploy its complement of Marines, and was armed with the smaller Type-F plasma torpedoes. The CL was designed to use as many components of the CA spaceframe as possible; while this made construction easier, the ship was not optimally balanced, but nevertheless remained a good ship for most situations. The CL variant remained in service until 2288. The CL design was modified to serve as a commando transport, and these ships were used to carry Gorn Marines on raids against Romulan outposts, colonies, and the occasional pirate base; the ships carried a battalion of 32 boarding parties, and remained in service until 2290. The CA and CC variants both remained in production through 2285. Both were armed with Type-G plasma torpedoes and Type-1 phasers; the CC variant also boasted two banks of Type-3 phasers. The CA, with a crew complement of 480, was the workhorse of the Gorn fleet, and the CC was a modification of the CA with command facilities and a crew complement of 500.

Several variants were introduced in 2279: the improved light cruiser (CL+), the improved heavy cruiser (CA+), and the improved command cruiser (CC+). Among the upgrades introduced in the CL+, it was now armed with Type-S plasma torpedoes, and remained in service until 2301. The CA+ and CC+ variants also featured Type-S plasma torpedoes. The CA+ would remain in production until 2297, and the CC+ until 2292. The improved light commando cruiser (COM+) was introduced two years later in 2281, though it retained the Type-F plasma torpedoes, and it remained in service until 2303.

In 2286, the fleet command cruiser (CCF) variant was commissioned, which carried both Type-F and Type-S plasma torpedoes and four banks of Type-3 phasers; it remained in production until 2302.

The battlecruiser (BC) variant was introduced in 2288; it had a crew complement of 320 and was armed with Type-F and Type-S plasma torpedoes, as well as both Type-1 and Type-3 phasers, and remained in production until 2305. The CLF variant of the light cruiser was introduced in 2289, and it featured both Type-S and Type-F plasma torpedoes, as well as both Type-1 and Type-3 phasers. The CLF variant remained in service until 2305.

The light commando cruiser was refit in 2291 to the COMF variant, which had many of the same specifications as the COM+, albeit with four torpedo launchers and both Type-1 and Type-3 phasers. Not long after, in 2293, the heavy command cruiser variant (CCH) was commissioned. This variant was an intermediate step in the evolution of the CC to the later BCH. Similar to the CC+ variant, albeit with improved command and control systems designed for coordinating fleet operations as well as an additonal transporter, the CCH remained in production until 2306. The CCH, with a crew complement of 400, had all of the improvements and refits of the CCs, but used an expanded forward hull to provide mounting points for additional phasers. There was not enough power available for their use, however; in the final analysis, the CCH was a disappointment, if not an outright failure, and the increase in combat power was not enough to warrant the increase in production expense.

The heavy battlecruiser (BCH) variant was introduced in 2300, and saw improved shields and double the number of transporters, for a total of six. The fast battlecruiser (BF) was introudced in 2309, and it purchased an increase in warp drive capability with a drop in impulse drive speed and the loss of the added Type-F plasma torpedoes, though the other specifications matched the BC model.

The final variant of the Euromastyx class was the tactical command cruiser (TCC). It had a reduced maximum warp speed compared to previous versions of the class, but more powerful shields than all but the BCH variant. Like the other recent models, save the BF, the TCC also carried both Type-S and Type-F plasma torpedoes as well as Type-1 and Type-3 phasers.[1]

Euromastyx class vessels

SFC Timeline

G.C.S. Beasticon  • G.C.S. Centrosaurus  • G.C.S. Chamelicon  • G.C.S. Chimericon  • G.C.S. Chromaticon  • G.C.S. Chromaticon Rex  • G.C.S. Cloudfire  • G.C.S. Death's Eye  • G.C.S. Death's Hand  • G.C.S. Death's Head  • G.C.S. Death's Heart  • G.C.S. Dragonbane  • G.C.S. Dragonfire  • G.C.S. Draconicon  • G.C.S. Dragonicon  • G.C.S. Dragonicon Rex  • G.C.S. Drakeicon  • G.C.S. Drakorra  • G.C.S. Emperor of the Sky  • G.C.S. Enemy Crusher  • G.C.S. First Strike  • G.C.S. Fleshharrower  • G.C.S. Galnitak  • G.C.S. Gdhar  • G.C.S. Gojira  • G.C.S. Groundfire  • G.C.S. Homeland Vindicator  • G.C.S. Hunter Two Legs  • G.C.S. Imperial Defender  • G.C.S. Imperial Protector  • G.C.S. Lizardicon  • G.C.S. Lizardicon Rex  • G.C.S. Lord of Lightning  • G.C.S. Lord of the Sky  • G.C.S. Predatoricon  • G.C.S. Predicon  • G.C.S. Reptilicon  • G.C.S. Rex  • G.C.S. Rexicon  • G.C.S. Roaricon  • G.C.S. S'sscullars  • G.C.S. S'ssnossis  • G.C.S. Sauricon  • G.C.S. Serpenticon  • G.C.S. Shima  • G.C.S. Skyfire  • G.C.S. Slithicon  • G.C.S. Spiller of Warm Blood  • G.C.S. Tannin  • G.C.S. Thunderchild  • G.C.S. Torch of Conquest  • G.C.S. Tricericon  • G.C.S. Tyranicon  • G.C.S. Tyranicon Rex  • G.C.S. Vipericon  • G.C.S. Vipericon Rex  • G.C.S. Wyrmicon  • G.C.S. Wyvericon

Notes and References

  1. Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.