Difference between revisions of "Cave Lion class (SFC)"

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The same design staff that had designed and built the [[Lion class (SFC)|''Lion'' class]] dreadnought in record time was commissioned to build a battleship to rival the [[Klingon Empire (SFC)|Klingon Empire]]'s [[B-10 class (SFC)|B-10 class]]. The resulting ''Cave Lion'' class battleship (BB) was a variant of the ''Lion'' class spaceframe, but larger. Like all things [[Lyran Star Empire (SFC)|Lyran]], clan politics may have interfered with the actual building of the class.
 
The same design staff that had designed and built the [[Lion class (SFC)|''Lion'' class]] dreadnought in record time was commissioned to build a battleship to rival the [[Klingon Empire (SFC)|Klingon Empire]]'s [[B-10 class (SFC)|B-10 class]]. The resulting ''Cave Lion'' class battleship (BB) was a variant of the ''Lion'' class spaceframe, but larger. Like all things [[Lyran Star Empire (SFC)|Lyran]], clan politics may have interfered with the actual building of the class.
  

Latest revision as of 02:57, 17 September 2023

Cave Lion class
Commissioned 2290
Advertising
SFC Timeline
(Starfleet Command Games)


The same design staff that had designed and built the Lion class dreadnought in record time was commissioned to build a battleship to rival the Klingon Empire's B-10 class. The resulting Cave Lion class battleship (BB) was a variant of the Lion class spaceframe, but larger. Like all things Lyran, clan politics may have interfered with the actual building of the class.

The BB, launched in 2290, featured a crew complement of 800, a capacity of thirteen shuttlecraft, and was equipped with seven science labs, seven transporters, six tractor beam emitters, and six mech tractors. The class was armed with six Expanding Sphere Generators, ten banks of Type-4 disruptors, fourteen banks of Type-1 phasers, and six banks of Type-3 phasers.[1]

Cave Lion class vessels

SFC Timeline

Jungle King  • Red Claw Sword

Notes and References

  1. Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.