Difference between revisions of "Gorn (Myriad)"

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{{MyriadGorn}}
 
{{MyriadGorn}}
==SFC Timeline==
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{{ImageInfoBox2|name=Gorn|file=gorn_captain-tos19.jpg|caption=A Gorn ({{TOS19}})}}
{{ImageInfoBox2|name=Gorn|file=gorn_logo-sfagame.jpg|caption=[[Gorn Confederation (SFC)|Gorn Confederation]] ([[Starfleet Academy (Game)|SFAGame]])}}
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{{Ad|AmazonSFCGame}}
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The [[Gorn Confederation (SFC)|Gorn Confederation]] consisted of three sentient Gorn races; all developed on separate planets, but were so nearly identical they must have come from common stock. The Gorn were reptilian–humanoids with a high degree of intelligence and personal bravery. They stood nearly nine [[feet]] tall and weighed more than 400 [[pounds]], making the average Gorn comparable in size to the [[Kzinti (SFC)|Kzinti]], and much larger than the average [[Humans (SFC)|Human]].<ref name="SFCGame"/>
 
The [[Gorn Confederation (SFC)|Gorn Confederation]] consisted of three sentient Gorn races; all developed on separate planets, but were so nearly identical they must have come from common stock. The Gorn were reptilian–humanoids with a high degree of intelligence and personal bravery. They stood nearly nine [[feet]] tall and weighed more than 400 [[pounds]], making the average Gorn comparable in size to the [[Kzinti (SFC)|Kzinti]], and much larger than the average [[Humans (SFC)|Human]].<ref name="SFCGame"/>
 
 
{{References}}
 
{{References}}
 
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Latest revision as of 00:50, 21 September 2023

Myriad Universes: Gorn
Gorn
A Gorn (TOS19)

A Gorn (TOS19)
Advertising
SFC Timeline
(Starfleet Command Games)


The Gorn Confederation consisted of three sentient Gorn races; all developed on separate planets, but were so nearly identical they must have come from common stock. The Gorn were reptilian–humanoids with a high degree of intelligence and personal bravery. They stood nearly nine feet tall and weighed more than 400 pounds, making the average Gorn comparable in size to the Kzinti, and much larger than the average Human.[1]

Notes and References

  1. Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.