Difference between revisions of "Qo'noS (SFC)"

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(Created page with "{{MyriadQonoS}} {{ImageInfoBox2|name=Qo'noS}} {{TableRow|title=Advertising|data={{AmazonLinkSFCGame}}}} |}</div> Qo'noS — pronounced and sometimes transliterated as "Kro...")
 
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Qo'noS &mdash; pronounced and sometimes transliterated as "Kronos" &mdash; was the capital planet of the [[Klingon Empire (SFC)|Klingon Empire]]. Sometimes called Klinzhai, it was also frequently referred to as, simply, "the homeworld." Qo’noS was a [[Class M planet]] that orbited the star [[Klingon system (SFC)|Klingon]]. While it was the only world in that five–planet system that was capable of sustaining life, Qo'noS still required some degree of technology to make it habitable.<ref name="SFCGame"/>
 
Qo'noS &mdash; pronounced and sometimes transliterated as "Kronos" &mdash; was the capital planet of the [[Klingon Empire (SFC)|Klingon Empire]]. Sometimes called Klinzhai, it was also frequently referred to as, simply, "the homeworld." Qo’noS was a [[Class M planet]] that orbited the star [[Klingon system (SFC)|Klingon]]. While it was the only world in that five–planet system that was capable of sustaining life, Qo'noS still required some degree of technology to make it habitable.<ref name="SFCGame"/>
 
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Revision as of 14:56, 2 October 2021

Myriad Universes: Qo'noS
Qo'noS
Qo'noS (KAC)

Qo'noS (KAC)
Advertising
Surface of Qo'noS (KAC)

Surface of Qo'noS (KAC)

Qo'noS — pronounced and sometimes transliterated as "Kronos" — was the capital planet of the Klingon Empire. Sometimes called Klinzhai, it was also frequently referred to as, simply, "the homeworld." Qo’noS was a Class M planet that orbited the star Klingon. While it was the only world in that five–planet system that was capable of sustaining life, Qo'noS still required some degree of technology to make it habitable.[1]

Notes and References

  1. Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.