Difference between revisions of "Kirov class (SFC)"

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{{ImageInfoBox2|name=''Kirov'' class|file=excelsior_2000-sfc2.jpg|caption=''Kirov'' class ([[Starfleet Command II (Game)|SFC2]])}}
 
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During the [[General War (SFC)|General War]], it became clear that even the [[Constitution class (SFC)|''Constitution'' class]] command cruiser (CC) would be overtaken by the rapid competition that the war had engendered. To maintain its leadership in cruisers, the [[United Federation of Planets (SFC)|Federation]] attempted to design the ultimate cruiser. A variant of the [[Excelsior class (SFC)|''Excelsior'' class]] introduced in [[2295 (SFC)|2295]], the ''Kirov'' class battlecruiser (BCG) could rely on existing technology. In an attempt to increase firepower without burdening the engines, the ''Kirov'' class added additional missile racks, rather than [[photon torpedo (SFC)|photon torpedo]] tubes. The ''Kirov'' class had a capacity of fourteen [[shuttlecraft]], eight science labs, four [[transporter (SFC)|transporters]], and two [[tractor beam (SFC)|tractor beam]] emitters, and was armed with four photon torpedo tubes, four Type-B missile launchers, ten [[shipboard phasers (SFC)#Type-1|Type-1 phaser]] banks, and two banks of [[shipboard phasers (SFC)#Type-3|Type-3 phasers]].
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During the [[General War (SFC)|General War]], it became clear that even the [[Constitution class (SFC)|''Constitution'' class]] command cruiser (CC) would be overtaken by the rapid competition that the war had engendered. To maintain its leadership in cruisers, the [[United Federation of Planets (SFC)|Federation]] attempted to design the ultimate cruiser. A variant of the [[Excelsior class (SFC)|''Excelsior'' class]] introduced in [[2295 (SFC)|2295]], the ''Kirov'' class battlecruiser (BCG) could rely on existing technology. In an attempt to increase firepower without burdening the engines, the ''Kirov'' class added additional missile racks, rather than [[photon torpedo (SFC)|photon torpedo]] tubes. The ''Kirov'' class had a crew complement of 500, a capacity of fourteen [[shuttlecraft]], eight science labs, four [[transporter (SFC)|transporters]], and two [[tractor beam (SFC)|tractor beam]] emitters, and was armed with four photon torpedo tubes, four Type-B missile launchers, ten [[shipboard phasers (SFC)#Type-1|Type-1 phaser]] banks, and two banks of [[shipboard phasers (SFC)#Type-3|Type-3 phasers]].
  
 
The [[Bismarck class (SFC)|''Bismarck'' class]] (BCF) and [[New Jersey class (SFC)|''New Jersey'' class]] (BCJ) battlecruisers were further variants of the basic ''Excelsior'' spaceframe, and were designed to use different types of weaponry.<ref name="SFCGame"/>
 
The [[Bismarck class (SFC)|''Bismarck'' class]] (BCF) and [[New Jersey class (SFC)|''New Jersey'' class]] (BCJ) battlecruisers were further variants of the basic ''Excelsior'' spaceframe, and were designed to use different types of weaponry.<ref name="SFCGame"/>

Latest revision as of 05:05, 21 September 2023

Kirov class
Kirov class (SFC2)

Kirov class (SFC2)
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(Starfleet Command Games)


During the General War, it became clear that even the Constitution class command cruiser (CC) would be overtaken by the rapid competition that the war had engendered. To maintain its leadership in cruisers, the Federation attempted to design the ultimate cruiser. A variant of the Excelsior class introduced in 2295, the Kirov class battlecruiser (BCG) could rely on existing technology. In an attempt to increase firepower without burdening the engines, the Kirov class added additional missile racks, rather than photon torpedo tubes. The Kirov class had a crew complement of 500, a capacity of fourteen shuttlecraft, eight science labs, four transporters, and two tractor beam emitters, and was armed with four photon torpedo tubes, four Type-B missile launchers, ten Type-1 phaser banks, and two banks of Type-3 phasers.

The Bismarck class (BCF) and New Jersey class (BCJ) battlecruisers were further variants of the basic Excelsior spaceframe, and were designed to use different types of weaponry.[1]


Notes and References

  1. Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.