Hydran Kingdoms (SFC)
The atmosphere of the Hydran homeworld was rich in methane, which they breathe. This would be uncomfortable (or fatal) to most Federation species.
Hydrans had three arms, three legs and three eyes. Their skin was tough and leathery. Hydrans had three sexes that were generally referred to as the Male, Female and Matriarchal. All births resulted in triplets (one of each sex), which were cared for by the Matriarchal. Males tended to dominate the command and technical positions, while females formed most of the labor force, fighter pilots, and ground combat troops. Some females held command positions, or even the throne. Matriarchals were non–sentient and never held positions in business or industry.
The Hydrans had a Pantheon of minor gods, some of which were of a higher order (and the order may change as different political factions come to power within any given group.) Each household had its own god or gods, as did each starship, squadron and fleet.
The Hydran government was a Monarchy. The lines of succession were quite complex since the Hydrans were anything but monogamous. The Royal Family consisted of approximately 30,000 beings, with some 1,200 Princes (both male and female.) Theoretically, any one of the princes could ascend to the throne. There was an extensive nobility that involved itself in internal politics and a strong Civil Service that actually ran the day-to-day affairs of government.
The Hydrans were once conquered by the Klingons and Lyrans and held as a client state for nearly 50 years. Powerful merchant guilds set up the "Lost Colonies" during this time and eventually developed the technology and resources to remove the Klingons and Lyrans from their space.[1]
Notes and References
- ↑ Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.