Difference between revisions of "Klingons (Myriad)"

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Klingons were native to the planet [[Qo'noS (SFC)|Qo'noS]], and were generally regarded as a brutal warrior race, but this characterization was not entirely fair. Very few Klingons were actually selected as warriors, but few outsiders knew this. Klingon warriors tended to be more aggressive than normal. They did not hesitate to use force if it was the most appropriate course of action, but they did not necessarily think of force as the first or only alternative.
 
Klingons were native to the planet [[Qo'noS (SFC)|Qo'noS]], and were generally regarded as a brutal warrior race, but this characterization was not entirely fair. Very few Klingons were actually selected as warriors, but few outsiders knew this. Klingon warriors tended to be more aggressive than normal. They did not hesitate to use force if it was the most appropriate course of action, but they did not necessarily think of force as the first or only alternative.
  

Latest revision as of 05:20, 21 September 2023

Myriad Universes: Klingons
Klingons
First Appearance  • Film: TOS27 (23 Mar 1967)
 • Game: SFASBS (1994)
Advertising
SFC Timeline
(Starfleet Command Games)


Klingons were native to the planet Qo'noS, and were generally regarded as a brutal warrior race, but this characterization was not entirely fair. Very few Klingons were actually selected as warriors, but few outsiders knew this. Klingon warriors tended to be more aggressive than normal. They did not hesitate to use force if it was the most appropriate course of action, but they did not necessarily think of force as the first or only alternative.

The Klingon Empire arose on the ruins of a previous empire, of which the Klingons had been a subject race. The Klingon Empire was relatively poor, and could only match the Federation in military power at the price of a harsher standard of living for its people.[1]


Notes and References

  1. Bethke, Erik (Producer). Starfleet Command. Lead Designer: Erik Bethke. Senior Designer: Chris Taylor. Mission Scripting by Lance Watanabe. Campaign Mission Design by Scott Bennie. Game Design by Marc Hertogh and Tom Hughes. SFB Consultant: Tom Hughes. Interplay Inc.. 15 September 1999.