Difference between revisions of "Starfleet Command (Game)"
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===Federation=== | ===Federation=== | ||
====Errand of Curiosity==== | ====Errand of Curiosity==== | ||
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Our mission is to Deep Scan all the listening posts at the edge of the Organian system, and if we find anything wrong, to scan Organia itself. | Our mission is to Deep Scan all the listening posts at the edge of the Organian system, and if we find anything wrong, to scan Organia itself. | ||
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====Testing Ground==== | ====Testing Ground==== | ||
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We are to tractor the SES toward the star until it is in position, then patrol the area until the mission is complete: destroying any hostile ships and capturing any curious ones. | We are to tractor the SES toward the star until it is in position, then patrol the area until the mission is complete: destroying any hostile ships and capturing any curious ones. | ||
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====Bordering on Insanity==== | ====Bordering on Insanity==== | ||
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Federation relations with an allied race are being threatened by mysterious attacks, allegedly by the Federation. Our mission is to scan a communications buoy and see if it might help us solve the mystery. | Federation relations with an allied race are being threatened by mysterious attacks, allegedly by the Federation. Our mission is to scan a communications buoy and see if it might help us solve the mystery. | ||
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====Dancing With Myself==== | ====Dancing With Myself==== | ||
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In a bold gambit, we've been sent to capture our counterpart and deliver them to our allies as evidence of our innocence. I don't like being used as bait, but Starfleet feels that a larger force would scare away the Imperials. | In a bold gambit, we've been sent to capture our counterpart and deliver them to our allies as evidence of our innocence. I don't like being used as bait, but Starfleet feels that a larger force would scare away the Imperials. | ||
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====A Nest of Spies==== | ====A Nest of Spies==== | ||
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There's no rest for the wicked. We're going to pose as our extra-dimensional counterparts at a meeting. We hope to beam over an infiltration team, extract data on Imperial forces, and get out quietly. | There's no rest for the wicked. We're going to pose as our extra-dimensional counterparts at a meeting. We hope to beam over an infiltration team, extract data on Imperial forces, and get out quietly. | ||
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====Alliances==== | ====Alliances==== | ||
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The son of the Imperial Supreme Commander, Will Decker, is having a secret meeting with our enemies. Our mission is to disrupt that meeting and show them that if they support the Imperials, they're backing the losing side. | The son of the Imperial Supreme Commander, Will Decker, is having a secret meeting with our enemies. Our mission is to disrupt that meeting and show them that if they support the Imperials, they're backing the losing side. |
Revision as of 16:29, 2 October 2021
Finally, a starship naval combat game worthy of the name Star Trek
Using data from the best-selling strategy board game, Star Fleet Battles, Starfleet Command puts you in the captain's chair for the most amazing real-time space combat experience ever created.
Pledge allegiance in the Klingon Empire, the United Federation of Planets, the Romulan Star Empire, the Hydran Kingdom, the Gorn Confederation or the Lyran Star Empire.
- Experience a 30-year campaign that takes you from Lieutenant Commander of a frigate to a Rear Admiral in control of a task force including Destroyers, Heavy Cruisers, and Dreadnoughts.
- Every good tactician knows there's a fine balance between speed and raw power. Choose from four classes of ships and over 50 3-D rendered hull designs.
- Command over 50 unique campaign missions generated by the Dynaverse engine, or reenact classic scenarios from the original series.
- Dozens of multifunctional display panels offer instant access to every critical system. Weapons, Shields, Sensors, Transporters, Marines, Mines, Engineering, Science, and Energy Management.
- Multiple tutorials and technicals will introduce the controls necessary for you to take command.
- Numerous multi-player options include "Pass the Tribble" and cooperative Starbase Assault with up to 6 players. Or go head-to-head via modem/serial cable, direct TCP/IP, IPX or Mplayer.
Starfleet Command is a true starship simulation
These are monstrous vessels, equipped with dozens of weapons and systems. Maneuver to keep your target within the arc of your weapons, but remember that these are massive ships and you will have to plan ahead. Use transporters, tractor beams, electronic warfare, marine boarding parties and sensors.
Between campaign missions...
Refit and repair your ships at Starbase. Recruit new officers or send your trainees back into the officer pool to earn additional prestige. Spacedock allows you to purchase additional shuttlecraft, marines, transporter bombs and more.
Command is a team effort.
Multiplayer supports up to 6 players via TCP/IP and IPX (Internet and LAN) or two players via modem or serial. Each player can control up to three ships. There are various multiplayer games and missions, both cooperative and competitive. Gang up on a computer controlled Starbase. Duke it out in a best two out of three. Or try your hand at a game of Tug of War.
The Dynaverse awaits.
The single-player dynamic campaign presents a fresh series of missions based on your performance and actions. A unique series of campaign missions for the Federation, Klingons, Romulans and Lyrans combine to tell the story of the missing Organians. There are over 100 missions that can be generated in thousands of different combinations. The galaxy is at war and you can make a difference.
Space is not completely empty.
Discover uncharted Nebulae, maneuver through dense asteroid fields and belts or battle at the fringe of a black hole. Flying close to a sun will test your shields and your ship. The different types of terrain require commanders to exercise additional caution and skill.
You are not alone.
In your missions, you may encounter Orion Pirates attempting to steal cargo or otherwise cause trouble. Freighter convoys require protection or plundering. Defensive satellites and battle stations orbit planets and moons. In the cold of space exist monsters of the most unusual kind.
Gold Edition
The Star Trek: Starfleet Command Gold Edition has 26 new missions, featuring three Federation missions, three Klingon missions, 10 Hydran missions, seven Gorn Missions, and three Romulan missions. Similar to the original Star Trek: Starfleet Command, the Gold Edition offers you the starring role as a captain in any one of six star empires. You start out with command of a frigate, then take on missions, such as Convoy Escort and Courier. Depending on your success with the missions, you gain prestige. With prestige comes rank, larger ships, multiple ships, and more experienced officers.
Missions
Federation
Errand of Curiosity
Our mission is to Deep Scan all the listening posts at the edge of the Organian system, and if we find anything wrong, to scan Organia itself.
Welcome to the Starfleet Special Task Force. We are very busy, so let's get down to business.
There has been an alarming increase in military activity across the quadrant in the last few months. The foundation for our recent peace has been the Organian Treaty, which was brokered by a race of advanced beings after hostilities between the Federation and the Klingons threatened to plunge the galaxy into war.
We have not heard from the Organians in weeks, and we want to talk with them. Your mission is to go to Organia, and scan our listening posts for any messages that they may have sent. If there are no messages, then proceed to Organia and discreetly scan the planet to see if anything's wrong. Try not to disturb the Organians unless it's absolutely necessary - they're very sensitive about contact.
Testing Ground
We are to tractor the SES toward the star until it is in position, then patrol the area until the mission is complete: destroying any hostile ships and capturing any curious ones.
Starfleet Special Task Force is conducting a small experiment, and we need your help.
The Subspace Equaliscopic System is a prototype device that can tap energy directly from a star and generate a dampening field that blocks subspace communications in a two parsec radius.
The SES is loaded into the unmanned science vessel Dukain. We need you to tractor the Dukain to the system and place it in orbit. When the Dukain has achieved orbit, you will scour the system for possible intruders. Eliminate them, let the Dukain send out its test signal, then bring it home.
Bordering on Insanity
Federation relations with an allied race are being threatened by mysterious attacks, allegedly by the Federation. Our mission is to scan a communications buoy and see if it might help us solve the mystery.
This is a delicate mission.
Starfleet Command is receiving reports of Federation ships attacking allies in the system. But no Federation ships are assigned to that sector, so we need you to investigate what's really happening.
You will head to the system. There's a communications relay there; scan it and get a copy of its log. The post is in neutral space, so try to be civil. Avoid a shooting war at all costs.
Dancing With Myself
In a bold gambit, we've been sent to capture our counterpart and deliver them to our allies as evidence of our innocence. I don't like being used as bait, but Starfleet feels that a larger force would scare away the Imperials.
Starfleet Command has some bad news.
Our allies are accusing you of some heinous crimes. We believe that your counterparts from the parallel universe are responsible. Our allies aren't buying the explanation - they want your head.
We believe that your counterpart can be found at an abandoned Orion base in the system. Your mission is to find that ship, capture it, deliver it to our allies, and clear your name as well as restore the reputation of the Federation.
A Nest of Spies
There's no rest for the wicked. We're going to pose as our extra-dimensional counterparts at a meeting. We hope to beam over an infiltration team, extract data on Imperial forces, and get out quietly.
We now have an opportunity to take the fight to the Imperials.
Our main problem in this skirmish has been the lack of reliable intelligence. This situation has now changed. Starfleet Command has just learned that the alternate universe version of your ship was supposed to meet with other Imperials at a captured Orion base.
You will take your ship to that meeting, pose as your counterpart, and send an infiltration team onto the station. Once the team has retrieved data from the Imperial computers, you will discreetly return to Federation space.
It's going to be a difficult mission. Make as little contact with the enemy as possible, and watch out for scanning devices.
Alliances
The son of the Imperial Supreme Commander, Will Decker, is having a secret meeting with our enemies. Our mission is to disrupt that meeting and show them that if they support the Imperials, they're backing the losing side.
Cryptographers at Starfleet Command Special Task Force have decoded information from the Imperial computers. Their leader is Supreme Commander Matthew Decker, the 'Mirror' counterpart of the great Starfleet hero, who, several years ago, sacrificed his life to save the Federation from an alien Planetkiller. I think it's safe to say Supreme Commander Decker is far less benevolent than 'ours'
Decker's son, Captain Will Decker, is being sent to a meeting with our enemies. He plans to make an alliance with them. This could be devastating to the Federation, so you need to break up that meeting. Destroy every Imperial ship, make them look weak, and destroy their credibility.
And if you could capture Captain Decker and his ship, we'd be really happy.
QUICKSILVER SOFTWARE, INC.
Lead Programmer
Marc Hertogh
Senior Technical Lead
Michael Donovan Mandap
Networking Programmer
Tung Mei "Rita" Liu
Interface Programmers
Stephen Roney, Tung Mei "Rita" Liu
Sound Programmer
Otmar Schlunk
Game Design
Marc Hertogh, Tom Hughes
Additional Design
Otmar Schlunk, Gary Graeper, William Fisher
SFB Consultant
Tom Hughes
Engine Programmers
George Shackelford, Rob Barris, Greg Marsters
Special Tools
Brian MacDonald
Technical Writer
Nancy Berman
Animated Quicksilver Logo
Rantz A. Hoseley
Quicksilver Web Site
Debra Hilton
Technical Consultant
David Steffen
Production Assistant
Sarah McKinley Oakes
Star Trek Consultant
Ralph Miller
Producer
Gary Graeper
President
William Fisher
INTERPLAY PRODUCTIONS
Lead Designer
Erik Bethke
Senior Designer
Chris Taylor
Art Director
Scott Bieser
Lead Artist
Adam Rote
AI Programming
Zachary Drummond
Scripting Engine
Dave Boulanger
Special Effects
Sean Dumas
Mission Scripting
Lance Watanabe
Campaign Mission Design
Scott Bennie
Senior Artist
David Potter
Artists
Michael Blumenthol, Tim Kuder, Marc Bergo, Kelly Wine, Mike McCarthy, "3", Mike Harris
3–D Ship Models
Perry Scalf, Regalado Christopher, Salazar Manuel, Arlene Somers
Press Manager
Heather McLaughlin
Marketing Manager
Debbie Howell
Traffic Manager
Paul Naftalis
Line Producer
Warren Schultz
Producer
Erik Bethke
Division Director
Brian Christian
Executive Producer
Trish Wright
CEO
Brian Fargo
INTERPLAY AUDIO
Lead Sound Designer
Adam Levenson
Sound Design
Tim Walston (EFX), Charles Deenen, Shannon Mills, Jeff Witchers (EFX)
Mastering by
Craig Duman
Voice Editing by
Stephen Miller
VO Direction/Supervision
Chris Borders
VO Talent
George Takei, Kevin Michael Richardson, Michael Bell, Wayne Grace
'Music by
Ron Jones Productions
Music Supervision
Sean Dumas, Rick Jackson
Audio Administrator
Gloria Soto
Re–Recording Mixer & Audio Director
Charles Deenen
Video Services
Dan Williams, Dave Cravens, Bill Stoudt
INTERPLAY QUALITY ASSURANCE
Admiral
Jeremy S. Barnes
Vice Admiral
Mikey "Ghibli" Motoda
Rear Admiral
Greg "Moose" Baumeister
Commodore
Monica Vallejo
Captain
David "Tiberius" Simon
Chief Steward
Dubs
Communications Officer
Larry "EQHura" Smith
Helmsman
Danny "Sancho" Martinez
Chief Medical Officer
Dr. Charlie "Bones" Gale
Science Officer
Gary "Home Brew" Tesdall
Weapons Officer
Rafael "Tribble Trainer" Lopez
Green Orion Animal Woman
Shanna Takayama
Chief Engineer
Darrel "I Don't Care" Jones
Lieutenants
Cory "Faerl" Nelson, Jeremy "RayZor" Ray, Doug "Thor" Finch
Lieutenants, Junior Grade
Ed Hyland, Rob "Sassypants" Giampa, Amy "Schlamma" Presnell
Ensigns
John "Psy" Kirkland, Kevin "Daulton" Osburn, Jay "Pancake" Nielsen, Asher "Tattoo" Luisi, John "Diablo" Palmero, Eric "Dev Button" Chung, Dan "The Humongous" Levin, Ed "Berserker" Kang, Ishmael "Ishtar" Quijano, Tony "Wardog" Piccoli, GJ "Mofs" Ramirez, Tim "Cthulhu" Anderson, Harold "Dragonball" Kim, Mark "Noodles" Holtzclaw, Amy Avery, Sean "Darkman" Johnson, Brad "Bushwhacker" Dutton
Cadets
John Parker, David Parkyn, Derek Gibbs, Josh Walters
MONDO MEDIA
Producer
Philo Northrup
Art Director
Mark Giambruno
Producer
Liz Stuart
Lead Artist
Richard Fong
Modeling, Mapping, Design
Leila Noorani
Modeling, Mapping
Johannes Huber
Mapping, Design
Cody Chancellor
Mapping
Luis Castro
Design
Johnny Harrup
Modeling, Mapping
Eric Ronay
PARAMOUNT PICTURES
Director, Interactive Product Development
Juliet Dutton
Manager, Interactive Product Development
Harry Lang
Box Cover Art Direction
Dan Curry
Box Cover Art
Brandon MacDougall
ADB, INC
Star Fleet Battles Game Design
Stephen V. Cole, PE
Star Fleet Battles Executive Developer
Steven P. Petrick
ADDITIONAL STAR FLEET BATTLES CREDITS
Lyran Creator
Jim Curtis
Hydran Creator
Andrew Robinson
MPLAYER.COM
Internet Gaming Consultant
Joshua “Jinxx” Morris
Mplayer Software Engineer
Edmond L. Meinfelder III
Content Engineer
Rich Rice
Service Engineer
Adam Schricker
SPECIAL THANKS TO
Beth Wershba – Editor, The SFC Beta Testers: Bradley Barr, Mark Mean, YnrohKeeg, Matt Reynolds, Geoff Conn, Brian Downer, Jim Pierce, Jason Bowman, Merlin, Chris Goff, Lee Contini, Russ Khater, Fletch, Bradley B Upson II, Bill Moore, Andrew Harding, Commodore Rook, John Kim, And to all the other beta testers and posters on the Starfleet Command forum
In memory of DeForest Kelley & Robert Berzins